FFXIV Pandaemonium Endwalker

P10S Pandaemonium Raid Guide – Pandaemonium Anabaseios (Savage)

Expansion: Endwalker
Raid Series: Pandaemonium
Raid Tier: Anabaseios
Encounter: P10S – Pandaemonium
Players: 8 (Tank / Tank / Healer / Healer / DPS / DPS / DPS / DPS)
Duty Finder Type: Savage Raid

Unlock Requirement: Complete P10N Pandaemonium

← Back to Pandaemonium Anabaseios Raid Tier

Encounter Overview

Pandaemonium Savage expands heavily on the Normal mode encounter, introducing complex positioning mechanics, coordinated tower soaking, web interactions, and layered debuff resolutions.

The encounter revolves around controlling web mechanics, tower assignments, and debuff resolutions while navigating between multiple platforms connected by temporary web bridges.

Several mechanics require strict role assignments including:

• partner pairings (1 DPS + 1 support)
• light party stacks
• tower assignments
• Silkspit spread positions

Players must also carefully avoid environmental hazards such as poison pools and arena edges.

Most mechanic failures result in Damage Down, making later phases significantly harder to recover.

Arena Overview

The fight takes place across three primary platforms:

• a center platform
• two side platforms

Important hazards include:

Poison Pools
• located between platforms
• inflict Concentrated Poison
• extremely difficult to survive due to healing reduction and heavy damage-over-time

Arena Edges
• players may fall off the arena
• they can be resurrected after a delay but this often causes mechanic failures

Web Bridges
• created through Entangling Web mechanics
• allow safe traversal between platforms.

Correct bridge placement is essential for several mechanics later in the fight.

Mechanic Archive

Ultima

Heavy raidwide damage that inflicts Bleeding.

Response

• mitigate and heal.

Soul Grasp

Multi-hit shared tankbuster.

Targets the highest enmity player.

Response

• tanks stack and mitigate
• can be soloed with invulnerability cooldowns.

Dividing Wings Phase

Dividing Wings

Two winged rods spawn on the center platform.

One tethers a random DPS
One tethers a random support

Each tethered player will fire a wide conal AoE.

Response

• aim cones away from the party
• avoid overlapping the raid.

Steel Web

Two players receive stack markers and web AoEs.

Each stack must include:

• the marked player
• exactly two additional players

Players in the stack become webbed and immobilized.

Response

• tethered players must break webs by running through them
• web breakers gain Heavy Soul Snare, limiting how many webs they should break.

Improper stacks create unbreakable pink webs, resulting in deaths.

Circles of Pandæmonium

Donut AoE.

Safe zone is inside the boss hitbox.

Pandæmon’s Holy

Point-blank AoE.

Safe zone is outside the boss hitbox.

Wicked Step

Two tankbuster towers appear on each side platform.

Each must be soaked by one tank.

After soaking, the tanks are knocked away from the tower.

Response

• tanks position to land safely on side platforms.

Entangling Web

Four players receive AoEs.

These must be dropped at the arena posts to create web bridges.

Response

• two players drop webs on left posts
• two players drop webs on right posts
• AoEs must overlap to create bridges.

Pandæmoniac Pillars

Eight towers spawn on the center platform.

Each requires one player.

Tower assignments typically follow role structure:

• tanks → northwest/northeast
• healers → center towers
• melee DPS → east/west
• ranged DPS → southeast/southwest

Failing towers causes raidwide damage and vulnerability stacks.

Tower Add Mechanics

Towers spawn one of two adds:

Imprisonment
• point-blank AoE

Cannonspawn
• donut AoE

Players hit gain Doom and Damage Down.

Silkspit

Each player receives a large web AoE.

Players must spread fully to avoid tethering each other or nearby posts.

Common strategy:

• tanks/melee → side platforms
• healers/ranged → cardinal positions on center platform.

Pandæmoniac Bonds Mechanics

Players receive debuffs that determine how they must stack.

Dæmoniac Bonds

Spread AoE.

Entire party receives this.

Duodæmoniac Bonds

Two-player stack.

Requires exactly two players.

Typically resolved with partner pairs.

Tetradæmoniac Bonds

Four-player stack.

Usually resolved as role stacks.

Pandæmoniac Meltdown

One player receives a line stack marker.

Two players receive orange markers that fire line AoEs.

Response

• unmarked players stack for the line stack
• marked players stay separate.

Touchdown

Large expanding AoE covering the center platform.

Response

• move to side platforms.

Pandæmoniac Turrets Phase

Eight towers spawn in north and south rows.

Each spawns an add that fires Peal of Condemnation line attacks.

Adds are numbered 1–4 indicating firing order.

Players must soak the beams in sequence.

Typical strategy:

1 → melee DPS in front
2 → ranged DPS in front
3 → healer in front
4 → tank solo

Front players receive Dark Resistance Down II, preventing repeated front positioning.

Pandæmonic Ray

Half-room cleave based on boss facing direction.

Players hit receive Hysteria, causing uncontrolled movement.

Jade Passage

Arcane Sphere adds fire line AoEs through the arena.

Safe zones exist between the spheres.

Dividing Wings Phase 2

Similar to the first Dividing Wings mechanic but occurs on the side platforms.

Players split by role:

• supports → one platform
• DPS → opposite platform

Tethered players aim cones away from the group while stacks resolve.

Pandæmonic Web

Complex web setup used to build a reinforced web barrier.

Players must:

• stack correctly
• drop overlapping web AoEs at southern posts.

Correct placement creates an impassable web wall.

Harrowing Hell

Massive multi-hit raidwide damage sequence.

Damage ramps up throughout the cast.

Tanks must stand at the front due to increased damage.

The mechanic ends with a powerful knockback.

If the reinforced web wall exists:

• the wall blocks the knockback.

If not:

• players are knocked off the arena and wipe.

Final Phase

The boss repeats earlier mechanics with higher pressure:

• Ultima
• Soul Grasp
• Wicked Step
• Entangling Web
• Silkspit
• Pandæmoniac Pillars
• Pandæmoniac Meltdown

Enrage

Harrowing Hell (Final)

The boss repeats Harrowing Hell.

If the party survives the damage sequence, a final knockback launches all players off the arena, ending the fight.

The boss must be defeated before this point.

Related Encounters

Order Boss Normal Guide Savage Guide
1 Kokytos P9N Guide P9S Guide
2 Pandaemonium P10N Guide P10S Guide
3 Themis P11N Guide P11S Guide
4 Athena P12N Guide P12S Guide

← Back to Pandaemonium Anabaseios
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