Trials are single-boss encounters in
Final Fantasy XIV that test player awareness, positioning, and reaction speed. Unlike dungeons, which feature multiple bosses and traversal elements, trials focus entirely on one powerful enemy and the mechanics that define the encounter.
This
FFXIV Trial Archive lists every trial by expansion, including normal and high-end versions, so you can quickly find encounters, bosses, and level requirements.
If you are looking to progress through trials efficiently, start with your current expansion or explore the
FFXIV Trial Difficulty Rankings to compare encounter difficulty across the game.
← Return to
Eorzean Tavern Main Archive
Browse Trials by Expansion
Trial Series Overview
Trials appear throughout every expansion of
Final Fantasy XIV and are typically tied to major story moments. Each expansion introduces several trials built around distinct bosses, arena mechanics, and escalating encounter pressure.
Many trials also include an
Extreme version, which significantly increases mechanical complexity and coordination requirements. If you are looking for larger-scale encounters, explore the
FFXIV Raid Archive.
Trials by Expansion
A Realm Reborn Trials
A Realm Reborn High-End Trials
Heavensward Trials
Heavensward High-End Trials
Stormblood Trials
Stormblood High-End Trials
Shadowbringers Trials
Shadowbringers High-End Trials
Endwalker Trials
Endwalker High-End Trials
Dawntrail Trials
Dawntrail High-End Trials
| Order |
Trial |
Lvl |
Boss |
| 1 |
Worqor Lar Dor (Extreme) – Status: Extreme guide in progress |
100 |
Valigarmanda |
| 2 |
Everkeep (Extreme) – Status: Extreme guide in progress |
100 |
Zoraal Ja |
| 3 |
The Minstrel’s Ballad: Sphene’s Burden – Status: Extreme guide in progress |
100 |
Queen Eternal |
| 4 |
Recollection (Extreme) – Status: Extreme guide in progress |
100 |
Zelenia |
| 5 |
The Minstrel’s Ballad: Necron’s Embrace – Status: Extreme guide in progress |
100 |
Necron |
| 6 |
The Windward Wilds (Extreme) – Status: Extreme guide in progress |
100 |
Guardian Arkveld |
| 7 |
Hell on Rails (Extreme) – Status: Extreme guide in progress |
100 |
Doomtrain |
What Are Trials in FFXIV?
Trials in
Final Fantasy XIV are single-boss encounters designed around mechanics, positioning, and reaction-based gameplay. Each trial introduces a distinct boss and a focused ruleset built around arena telegraphs, cast bars, and mechanic sequencing.
Throughout the Trial Archive you will find detailed breakdowns of:
- boss ability telegraphs
- arena hazards
- phase transitions
- mechanic interactions
- role pressure within encounters
These pages are designed to complement the
FFXIV Raid Archive, which focuses on larger-scale high-end encounters across each expansion.
Trial Difficulty and Mechanics
Trial difficulty varies widely depending on the encounter and whether players are attempting the
Normal or
Extreme version of the fight.
Normal trials typically introduce mechanics in a more straightforward way, allowing players to learn through repetition and visual recognition. Extreme trials dramatically increase the complexity of those mechanics by introducing:
- overlapping mechanics
- stricter positioning requirements
- tighter reaction windows
- greater punishment for mistakes
Players interested in comparing encounter difficulty can explore the
FFXIV Trial Difficulty Rankings.
Explore More FFXIV Content