A12N – Alexander Prime Guide | FFXIV Alexander Creator Raid
Duty Information
Expansion: Heavensward
Series: Alexander
Tier: Alexander: The Creator
Encounter: Alexander: The Soul of the Creator
Players: 8 Players (2 Tanks, 2 Healer, 4 DPS)
Duty Finder Type: Raid (Normal)
Level: 60
Item Level: 230
Unlock Requirement: Judgement Day
Encounter Overview
A12N – Alexander Prime is the final encounter of Alexander: The Creator and the conclusion of the Alexander raid series in Heavensward. The fight is structured as a multi-phase encounter that transitions from a traditional boss fight into add management and finally into a time-manipulation phase that tests coordination and positioning.
While the mechanics are individually straightforward, the encounter demands awareness during transitions, proper handling of add waves, and clean execution during Temporal Stasis, where players must anticipate mechanics while unable to act.
If you want to compare this fight against the rest of the tier, see the FFXIV Raid Rankings.
Arena Overview
The arena is a circular platform with open movement space, but later phases introduce heavy AoE coverage and positional constraints. Players must use both central positioning and edge spacing depending on the mechanic, especially during Gravitational Anomaly and Communion placements.
Boss Mechanics
Phase 1
Divine Spear: Frontal cleave on the main tank. Keep the boss facing away from the party.
Punishing Heat: A tankbuster that should be mitigated by the main tank.
Mega Holy: Raid-wide AoE damage. Healers should prepare to recover the party.
Sacrament: Wide line AoEs fire in a cross pattern from the boss (front, back, and sides). Safe zones are located diagonally relative to the boss. Getting hit applies Damage Down and Vulnerability Up.
Blazing Scourge: Two players are marked with circular AoEs. These deal heavy damage to the targeted player and anyone nearby. Targets should move away from the group.
Phase 2
This phase consists of add waves that must be handled quickly and cleanly.
Wave 1 – Lanners: Two groups of three adds spawn. Gather them together and eliminate them quickly with AoE damage.
Wave 2 – The General’s Might: Two adds spawn. Each tank should pick one up and face them away from the group to avoid cleave damage.
Wave 3 – The General’s Wing: Four adds spawn around the arena. These repeatedly cast Almost Holy, dealing heavy raid damage. Focus down one or two quickly to reduce incoming damage, then eliminate the rest.
Judgement: Cast after all adds are defeated or if too much time passes. The party must use Tank Limit Break to survive. This signals the transition into Phase 3.
Phase 3
Temporal Stasis: Freezes time for all players, pausing buffs and debuffs. Mechanics assigned before the freeze will resolve immediately after time resumes, requiring players to pre-position correctly.
Plaint of Solidarity: A stack marker applied before Temporal Stasis. Players must stack together once time resumes.
Plaint of Severity: Marks two players with AoEs before Temporal Stasis. These players must be separated from the group to avoid overlapping damage.
Sacrament (Post-Stasis): During Temporal Stasis, the boss repositions and prepares a Sacrament attack. Players have only a brief moment after time resumes to move into safe positions.
Time Gate: Four adds spawn and move toward portals. One player must follow each add through a portal and defeat it. After killing their assigned add, players can assist others. Failure to defeat all adds results in a wipe.
Gravitational Anomaly: Large overlapping AoEs appear, leaving small safe zones between them or along the edges. Players must carefully position to avoid damage.
Incinerating Heat: A stack marker that requires the group to gather together.
Summon Alexander: A large version of Alexander appears at the edge of the arena.
Communion: Targets players with laser beams, causing them to drop multiple AoE puddles in sequence. These should be placed along the edges of the arena to preserve safe space. This mechanic can overlap with Temporal Stasis, requiring pre-planned positioning.
Encounter Flow
Phase 1: Handle basic boss mechanics including Sacrament positioning and spread mechanics from Blazing Scourge.
Phase 2: Manage add waves efficiently, grouping and eliminating enemies while controlling cleaves and raid damage. Use Tank Limit Break to survive Judgement.
Phase 3: Execute Temporal Stasis mechanics by pre-positioning correctly, handle portal adds during Time Gate, and manage overlapping AoEs and stack mechanics.
Final Sequence: Continue handling mechanics including Gravitational Anomaly and Communion until the boss is defeated.