
P9S Kokytos Raid Guide – Pandaemonium Anabaseios (Savage)
Expansion: Endwalker
Raid Series: Pandaemonium
Raid Tier: Anabaseios
Encounter: P9S – Kokytos
Players: 8 (Tank / Tank / Healer / Healer / DPS / DPS / DPS / DPS)
Duty Finder Type: Savage Raid
Unlock Requirement: Complete P9N Kokytos
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Encounter Overview
Kokytos Savage significantly expands on the Normal mode encounter by introducing strict positioning assignments, sequential mechanics, and several high-precision coordination checks.
The fight cycles through multiple boss forms:
• Mage
• Martialist
• Chimera (combined form)
• Behemoth
Each form introduces new mechanics while layering previously learned patterns together. The encounter also introduces number sequencing mechanics, paired responsibilities, and tower soak orders, making correct player assignments essential.
Failure of most mechanics results in Damage Down, making recovery extremely difficult during later phases.
Arena Overview
The encounter takes place on a circular arena.
Shortly after the fight begins, a purple death border surrounds the platform.
Touching the border instantly kills a player.
Standard party assignments used in this fight include:
Clock Positions
• Supports on cardinals
• DPS on intercardinals
Pair Assignments
• Each pair consists of 1 DPS + 1 support
• Each pair is responsible for a specific cardinal/intercardinal zone
Light Parties
• Tank + Healer + DPS + DPS
These assignments are used repeatedly across multiple phases.
Mechanic Archive
Gluttony’s Augur
Heavy raidwide magical damage.
Response
• mitigate and heal.
Ravening
Phase transition ability.
In Savage difficulty this also triggers Soul Surge, which deals raidwide damage.
Response
• mitigate the raidwide
• prepare for the next boss form.
Mage Phase Mechanics
Duality of Death
Two simultaneous tankbusters.
Main tank receives Fire AoE
Off tank receives Wind AoE
Both attacks hit twice and apply resistance debuffs.
Response
• tanks swap after first hit
• alternatively use invulnerability cooldowns.
Dualspell
The boss prepares two elemental attacks.
One element will flash on screen and be amplified.
Possible elements:
Fire
Ice
Lightning
Ice
Donut AoE.
Safe area is inside the arena rings.
Amplified version
• only the innermost ring is safe.
Fire
Large stack AoEs (Pile Pyre).
Targets either:
• all DPS
• all supports
Each AoE must be shared by two players.
Amplified version
• AoEs become significantly larger.
Lightning
Line AoEs targeting all players.
Amplified version
• line width increases.
Dualspell Combo Patterns
Fire + Ice
Pair stacks
Players stack with their assigned partner.
Position depends on amplified element.
Lightning + Ice
Clock spread
Players move to clock positions within safe ring.
Fire + Ice (second variation)
Same as first combo but opposite element is amplified.
Disgorge
The boss releases the Mage soul and transitions phases.
Immediately followed by Ravening.
Martialist Phase Mechanics
Ascendant Fist
Heavy tankbuster applying:
• Physical Vulnerability Up
• Concussion DoT
Response
• tank swap during cast.
Archaic Rockbreaker
Central knockback that cannot be prevented.
Barriers appear on either:
• cardinals
• intercardinals
Players must be knocked into these barriers.
After the knockback:
• either DPS or supports receive split damage AoEs.
Crack Explosions
Cracks spread outward from the center.
Orbs travel through some cracks and explode in circular AoEs.
Two waves occur.
Front Combination / Rear Combination
Three-part attack sequence.
-
Point-blank or donut AoE
-
180° cleave (front or rear)
-
Opposite AoE type
Players must dodge this sequence while avoiding crack explosions.
Archaic Demolish
Two healer-targeted stack markers.
Response
• split into light parties.
Gluttony’s Augur
Raidwide damage.
Also removes the barriers.
Chimera Phase Mechanics
This phase combines Mage and Martialist mechanics.
Levinstrike Summoning
Four lightning orbs spawn near barriers.
Each orb is numbered:
1, 3, 5, 7
Four players receive numbers:
2, 4, 6, 8
Scrambled Succession
Sequential mechanic resolution.
Sequence pattern:
-
Lightning orb kick
-
Tower spawn
-
Firemeld (player AoE)
-
Icemeld (large AoE)
To avoid Magic Vulnerability deaths, towers must be soaked in the order:
6 → 8 → 2 → 4
Players hit by Firemeld must isolate.
Players hit by Icemeld must also isolate.
Two Minds
Dualspell-style mechanic.
Element pairs include:
Fire + Ice
Lightning + Ice
Handled similarly to earlier Dualspell patterns.
Behemoth Phase Mechanics
Charybdis
Four large persistent AoEs spawn on cardinals or intercardinals.
Comet
Four proximity AoEs spawn at the remaining positions.
Players must move toward the center to mitigate damage.
Rocks spawn afterward:
• two cracked rocks
• two intact rocks
Beastly Bile
Furthest-target stack AoE.
Must be soaked by four players.
Thunderbolt
Four cone AoEs aimed at closest players.
Mechanic Goal
Players must preserve the two intact rocks for the next mechanic.
Typical strategy
Supports bait Beastly Bile on damaged rocks
DPS bait Thunderbolt away from remaining rocks
Then roles swap.
Ecliptic Meteor
Meteor targets a random rock.
Players must hide behind an undamaged rock to survive.
Beastly Fury
Moderate raidwide damage.
Chimera Phase 2
This phase combines mechanics from both earlier forms.
Duality of Death
Double tankbuster.
Archaic Rockbreaker
Knockback to barriers again.
Players split into assigned pairs.
Crack Explosions + Dualspell
Exploding cracks occur alongside Fire + Ice Dualspell.
Players dodge cracks first, then resolve pair stacks.
Chimeric Succession
Four furthest players receive numbers 1–4.
These players will receive large Icemeld AoEs.
They must remain isolated.
Front/Rear Firestrikes
Stack marker on a random player.
Deals proximity damage.
Players bait this away from others.
Swinging Kick
180° cleave tied to Front or Rear Firestrikes.
Two Minds
Another Dualspell-style mechanic.
Final Phase
The encounter repeats mechanics from earlier phases:
• Duality of Death
• Dualspell combinations
• Gluttony’s Augur
• Ravening transitions
Enrage
Disintegration
Hard enrage cast.
If Kokytos finishes this cast the party wipes.
Related Encounters
| Order | Boss | Normal Guide | Savage Guide |
|---|---|---|---|
| 1 | Kokytos | P9N Guide | P9S Guide |
| 2 | Pandaemonium | P10N Guide | P10S Guide |
| 3 | Themis | P11N Guide | P11S Guide |
| 4 | Athena | P12N Guide | P12S Guide |
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