FFXIV Proto Carbuncle Endwalker

P5S Proto-Carbuncle Raid Guide – Pandaemonium Abyssos (Savage)

Expansion: Endwalker
Raid Series: Pandaemonium
Raid Tier: Abyssos
Encounter: P5S – Proto-Carbuncle (Savage)
Players: 8 (Tank / Tank / Healer / Healer / DPS / DPS / DPS / DPS)
Duty Finder Type: Raid (Savage)

Unlock Requirement: Complete P5N Proto-Carbuncle
See the full list here → All FFXIV Raid Unlock Requirements

← Back to Pandaemonium Abyssos Raid Tier

Encounter Overview

Proto-Carbuncle (Savage) expands heavily on the Normal version by introducing:

  • the Satiety duty gauge

  • lethal puddle mechanics

  • coordinated partner assignments

  • sequential crystal movement puzzles

  • a required add spawn to refill the boss gauge

Players must assign:

  • clock positions

  • light parties (4/4)

  • partner pairs (2/2)

The arena is surrounded by lethal poison. Being knocked into it results in instant death.

Unlike the Normal encounter, the Savage fight starts directly in the Phase 2 arena and does not include the mid-fight cutscene.

Arena Notes

The arena contains circular markers at cardinal and intercardinal positions.

These indicate where Caustic Pools can spawn during puddle mechanics.

Players should use these markers as references for:

  • clock spreads

  • puddle assignments

  • partner positioning

Duty Gauge – Satiety

A duty gauge called Satiety appears at the start of the fight.

  • Begins at 100

  • Gradually decreases during the encounter

When the gauge reaches 0:

  1. The boss casts Starving Stampede

  2. The boss must be fed a Lively Bait add

  3. The gauge refills to 100

If the boss is not fed, it will cast Acidic Slaver and wipe the party.

If the gauge reaches 0 a second time, the boss enrages.

Mechanic Archive

Sonic Howl

Raid-wide magical damage.

Response

• mitigate and heal.

Ruby Glow

Heavy raidwide damage that summons reflective walls dividing the arena.

Possible patterns:

  • quadrants

  • halves

Attacks hitting the walls spread across the entire section instead of their normal size.

Topaz Stones

Crystals fall into arena segments.

Two types appear:

Yellow Crystals

• explode in AoEs
• if Ruby Glow is active, the explosion fills the entire segment

Poison Crystals

• expand into large poison pools
• inflict Toxicosis damage-over-time

Players must identify the safe quadrant or half of the arena.

Venomous Mass

AoE tankbuster that applies:

• Poison
• Physical Vulnerability Up

Always followed by Toxic Crunch.

Response

• tank moves away from party
• off-tank prepares to swap.

Toxic Crunch

Follow-up tankbuster that deals heavy damage and applies Poison.

Response

• tank swap after Venomous Mass.

Caustic Pools

Four puddles spawn around the arena with timers and gas clouds indicating required players.

Standing inside applies Toxicosis damage-over-time.

Possible outcomes:

Correct Resolution

• two players enter before timer ends
• puddle disappears safely.

Single Player

• heavy split damage (Venom)
• spawns Lively Bait add

No Players

• Venom hits nearest player
• also spawns an add.

Adds begin casting Scatterbait which deals raid damage and applies Damage Down.

Double Rush

The boss charges to one corner with a 180° cleave, then charges to the opposite corner.

Second charge deals unavoidable raid damage and knockback.

Response

• stand behind boss for first cleave
• move to safe side of wall
• use knockback immunity.

Topaz Clusters

Four waves of crystals fall into quadrants.

Players must remember the drop order and rotate through safe zones.

Safe pattern:

  1. first safe quadrant is diagonal

  2. second safe quadrant is opposite diagonal

  3. third safe quadrant is random

  4. final safe quadrant is opposite the third.

Venom Squall

Three-step mechanic:

  1. spread AoEs (Venom Rain)

  2. baited AoEs (Venom Drops)

  3. stack mechanic (Venom Pool)

All attacks apply short Magic Vulnerability Up, so overlaps are lethal.

Venom Rain

Medium AoE on each player’s location.

Response

• spread to assigned clock positions.

Venom Pool

Stack markers on both healers.

Later variations can convert yellow crystals into poison crystals.

Venom Surge

Same mechanics as Venom Squall but reverse order:

  1. stack

  2. bait

  3. spread

Claw to Tail / Tail to Claw

Directional attack combo.

Claw to Tail

• front cleave first
• back cleave second.

Tail to Claw

• back cleave first
• front cleave second.

Players must read the order and move accordingly.

Raging Claw

Seven successive frontal cleaves.

Raging Tail

Single rear cleave.

Starving Stampede

Triggered when Satiety reaches 0.

Eight blue markers appear.

A red marker moves between them showing the boss jump order.

Each jump produces a large circular AoE that stuns players hit.

Stunned players are later killed by Devour.

Common Strategy

• start opposite the red marker
• rotate around arena opposite the boss
• double back near the end to avoid final jumps.

Devour

The boss consumes stunned players and instantly kills them.

Cannot be mitigated or invulned.

Lively Bait

Spawned when puddles are failed intentionally.

The boss consumes the add to refill Satiety.

This is required to prevent enrage.

Searing Ray

Massive frontal beam that hits the entire arena in front of the boss.

Walls cause the beam to reflect across arena sections.

Sonic Shatter

Soft enrage ability.

Repeated raid-wide damage casts.

Acidic Slaver

Final enrage cast.

If the boss is not defeated before this finishes, the party wipes.

Encounter Flow Summary

The encounter cycles through several mechanic blocks:

  1. Ruby Glow + Topaz Stones puzzle

  2. tankbuster combo

  3. Caustic Pools partner mechanic

  4. Double Rush knockback

  5. Topaz Cluster memory mechanic

  6. Venom Squall spread/stack sequence

  7. Claw/Tail directional attacks

  8. Starving Stampede gauge mechanic

Later phases introduce:

  • crystal conversion mechanics

  • reversed Venom sequences

  • additional Double Rush combos

  • soft enrage pressure

Related Encounters

Order Boss Normal Guide Savage Guide
1 Proto-Carbuncle P5N Guide P5S Guide
2 Hegemone P6N Guide P6S Guide
3 Agdistis P7N Guide P7S Guide
4 Hephaistos P8N Guide P8S Guide

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