E5S Ramuh Raid Guide – Eden’s Verse: Fulmination (FFXIV)

Duty Information

Expansion: Shadowbringers Raid Archive

Series: Eden Raid

Tier: Eden’s Verse Raid

Encounter: E5S – Ramuh

Players: 8 (Tank / Tank / Healer / Healer / DPS / DPS / DPS / DPS)

Duty Finder Type: Raid (Savage)

Level: 80

Item Level: 470

Unlock Requirement: Talk to Lewrey after completing Life Finds a Way

Encounter Overview

Ramuh is the first Savage encounter of the Eden’s Verse raid tier. This fight centers on orb management, knockback control, lane positioning, and several overlapping mechanics that punish sloppy movement. The defining system of the encounter is Surge Protection, which players must collect in controlled amounts to survive empowered lightning mechanics without overloading themselves.

The arena has open edges, and players can be knocked off to their death. Many of Ramuh’s mechanics also create strong positional pressure through line charges, side knockbacks, and spread requirements that must be resolved cleanly while preserving safe space.

Arena Overview

The encounter takes place on a circular platform with lethal edges. Falling from the arena results in death, although players may be resurrected after a delay.

The floor markings matter in this fight. The lane-like patterns help players judge spacing for mechanics such as Tribunal Summons, side knockbacks, and add charges. Ramuh also spawns Surge Protection Orbs frequently after major AoE mechanics. These orbs grant stacks used to survive certain empowered attacks, but taking more than three stacks causes severe problems, so orb pickups must be deliberate.

Mechanic Archive

Surge Protection Orbs

Small lightning orbs spawn throughout the encounter, especially after AoE mechanics. Picking one up grants a stack of Surge Protection.

Response:
• most players should only take what is needed for the next mechanic
• avoid accidental extra pickups while moving
• the off-tank often wants 2–3 stacks for Executor Summons
• players should never greed past 3 stacks.

Judgement Volts

Unavoidable raidwide damage.

Response:
• heal and mitigate normally
• watch for orb spawns afterward
• if it is the furious version, every player must already have at least 1 Surge Protection stack or they will die.

Stratospear Summons

Ramuh drops four lightning rods into the corners of the arena, with one noticeably smaller than the others. The larger rods soon erupt in massive AoEs.

Response:
• identify the small rod immediately
• the party collapses deep into that corner to avoid the large detonations
• after the blast, players should collect their planned orb stacks for the next mechanic.

Executor Summons

Ramuh summons a non-targetable add that tethers to the nearest player with the highest Surge Protection stack count. The add auto-attacks the tethered player, later uses a heavy tankbuster, and instantly kills them if it reaches them.

Response:
• the off-tank should intentionally hold 2–3 stacks so the tether goes to them
• the off-tank kites the add cleanly without dragging it into the group
• healers should respect the autos and the later buster.

Fury’s Bolt

Ramuh buffs himself, empowering his next mechanic. The visual tell is the set of purple lightning orbs circling him.

Response:
• always identify whether Ramuh is buffed before the next cast resolves
• many mechanics change from manageable to lethal when empowered.

Crippling Blow

Heavy tankbuster on the main tank with a small AoE component.

Response:
• main tank mitigates
• off-tank and party stay clear of the tank’s hitbox area
• be extra careful during movement-heavy mechanics or Chain Lightning passing.

Stormcloud Summons

The four furthest players receive purple stormcloud markers and drop persistent stormclouds. The four nearest players receive orange detonation markers and the Hated of Levin debuff.

Response:
• far players pre-position in spread locations so clouds drop safely and do not merge
• near players stay separated so orange detonations do not clip each other
• players with Hated of Levin must later stand under a stormcloud once to remove the debuff.

Hated of Levin

Orange-marked players pulse AoE damage around themselves and must be struck by stormcloud lightning to remove the debuff. If not removed in time, they lose control of their character.

Response:
• each affected player should use their assigned stormcloud
• step in only long enough to get cleansed, then move back out
• avoid dragging the pulsing AoE through the group.

Levinforce

Knockback from Ramuh’s position, often layered over stormcloud placement.

Response:
• move close to Ramuh to minimize the knockback
• angle yourself to stay on the platform and avoid getting pushed into a stormcloud
• knockback immunity is excellent here if available.

Tribunal Summons

Ramuh summons a central charger and multiple Ixion adds near the south side. The central charge knocks players sideways, and only one end of the east or west side remains safe.

Response:
• first determine whether Fury’s Bolt empowered the knockback distance
• if buffed, stack closer to the Ramuh charge line
• if unbuffed, stand farther back on the arena floor marker line
• the goal is to be knocked into the safe end lane without clipping an Ixion or flying off the arena.

Thunderstorm

Random small AoEs bombard the arena while players are also marked for personal lightning circles in two waves.

Response:
• keep moving, but do not panic-path into teammates
• marked players spread from the group and from each other
• everyone resolving a lightning circle must have at least 1 Surge Protection stack.

Stepped Leader (Unbuffed)

Dark AoE circles appear under every player shortly after the cast finishes.

Response:
• as soon as the cast resolves, each player takes a small step into a new position
• do not stack when moving out, or you risk clipping each other.

Stepped Leader (Furious)

Instead of circle AoEs under players, empowered Stepped Leader creates small donut AoEs around each player.

Response:
• the group either stacks tightly or spreads very deliberately before the cast ends, depending on your assigned solution
• do not hesitate, because the safe shape is the inverse of the normal version.

Fury’s Fourteen

Fourteen lightning rods appear in two north-south lines, seven east and seven west. One side is made unsafe by Ixion charges while Ramuh prepares Centaur’s Charge, knocking players sideways through the rods.

Response:
• identify the safe side immediately
• seven non-main-tank players line up so each one is knocked through one rod and destroys it
• the main tank handles the duty action in front of Ramuh and uses mitigation
• later versions add horizontal charges, so after the knockback, players must quickly slide into the single safe lane.

Centaur’s Charge

Ramuh charges across the arena and knocks players sideways. The main tank must stand in front of him and use the duty action.

Response:
• main tank pre-positions early and commits to the duty action timing
• the rest of the party aligns for the sideways knockback through the rods.

Chain Lightning

Both healers receive an 8-stack debuff that must be passed to nearby players. Each pass reduces the stack by one and applies System Shock to the previous holder. A player with System Shock who receives Chain Lightning again dies instantly.

Response:
• healers start on opposite sides of the boss
• the raid uses a preplanned clockwise or counterclockwise pass order
• nobody should cut through the chain route, especially near the main tank, because Crippling Blow can overlap this phase.

Furious Judgement Volts

Empowered raidwide damage that kills anyone without Surge Protection.

Response:
• confirm orb stacks before the cast finishes
• do not over-collect, but do not enter this cast empty.

Stratosphere Summons / Judgment Jolt Enrage

Ramuh floods the arena with rods and begins a long cast that leaves no safe solution unless he dies first.

Response:
• this is the hard enrage burn window
• commit remaining damage and finish the boss before the cast completes.

Encounter Flow

The encounter opens with Judgement Volts and Stratospear Summons, introducing the orb economy and forcing the party to identify the small safe rod. This quickly leads into the first Executor Summons, establishing the off-tank’s role as the planned tether target through controlled orb collection.

Ramuh then begins layering position-based mechanics through Stormcloud Summons, Levinforce, and Tribunal Summons. These mechanics form the core of the fight’s spatial pressure: players must spread for cloud placement, cleanse the correct debuffs, then immediately realign for knockbacks and lane-safe positioning.

The middle of the encounter intensifies with Thunderstorm, Stepped Leader, and the first Fury’s Fourteen sequence. This is where the raid is tested on orb discipline, movement control, and proper recognition of whether Ramuh has empowered the next mechanic.

Later phases repeat these systems with tighter overlap. Chain Lightning adds a strict passing sequence that punishes sloppy routing, while the second Fury’s Fourteen introduces additional horizontal charges that compress the safe space even further.

The final stretch combines repeated raidwides, more orb checks, another Chain Lightning sequence, and alternating versions of Stepped Leader. If the party survives the sustained pressure, the fight ends in a hard enrage through Stratosphere Summons and Judgment Jolt.

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