ffxiv voidwalker shadowbringers

E2S Voidwalker Raid Guide – Eden’s Gate (FFXIV)

Duty Information

Expansion: Shadowbringers Raid Archive

Series: Eden Raid

Tier: Eden Raid

Encounter: E2S – Voidwalker

Players: 8 (Tank / Tank / Healer / Healer / DPS / DPS / DPS / DPS)

Duty Finder Type: Raid (Savage)

Level: 80

Item Level: 445

Unlock Requirement: Talk to Lewrey after completing The Next Piece of the Puzzle

Encounter Overview

Voidwalker is the second Savage encounter of Eden’s Gate.

This fight expands heavily on the Normal version by turning the Spell In Waiting system into the core mechanic of the encounter. Delayed stacks, spreads, proximity markers, gaze attacks, and knockbacks are layered together in sequences that punish early movement and poor positioning.

The encounter also repeatedly combines Voidwalker’s directional attacks with moving demon hazards, forcing the party to keep repositioning while resolving delayed mechanics in the correct order.

Key mechanics include:

• conal spread attacks on the full party
• delayed stack, spread, gaze, and proximity mechanics
• knockback and point-blank hand mechanics
• meteor pool soaks under pressure
• color-pair matching through Equilibrium
• repeated movement patterns during soft enrage

This is a mechanically dense fight that rewards disciplined positioning and strong party awareness.

Arena Overview

The encounter takes place on a floating platform surrounded by a lethal edge.

Players can fall from the arena and die, though they can be resurrected after a short delay.

The arena remains dangerous throughout the encounter because several mechanics force players toward the outer edge, while others require them to quickly collapse back toward the boss. Correct movement is especially important when Hand of Erebos or delayed proximity mechanics are active.

Mechanic Archive

Doomvoid Cleaver

Voidwalker targets all players with conal attacks.

Each player is hit by their own cone, and demon adds spawn where the cones end.

Response

• spread evenly around the boss
• avoid clipping other players
• move away from the spawned demons as they travel inward.

Unholy Darkness

Stack marker on one player.

Response

• group together to share damage.

Doomvoid Guillotine

Large line AoE through the front and back of the boss.

Response

• move to the boss’s sides.

After the attack, demons spawn in a line and move across the arena.

Response

• avoid the moving demons.

Doomvoid Slicer

Large donut AoE centered on Voidwalker.

Response

• move into the boss hitbox.

After the attack, demons spawn in a ring and move inward.

Response

• avoid the incoming demons.

Dark Fire III

Four random players receive large AoE markers.

Response

• marked players spread away from the party.

Punishing Ray

Multiple pools appear around the arena.

Each must be soaked by a player before the falling objects land.

Standing inside a pool applies a heavy bleed.

Response

• assign players to stand in pools
• heal through the bleed
• do not leave pools unsoaked.

Spell In Waiting

Voidwalker delays the next mechanic.

Affected players receive a special timer marker.

Response

• identify which mechanic is delayed
• resolve it only when the timer reaches completion.

Unholy Darkness (In Waiting)

Delayed stack marker.

Response

• prepare to regroup when the timer expires.

Dark Fire III (In Waiting)

Delayed spread AoEs.

Response

• marked players move out before detonation
• return quickly if another mechanic requires stacking.

Shadow Eye (In Waiting)

Delayed gaze attack on one player.

Anyone looking at the marked player when it resolves is petrified.

Response

• turn away from the marked player before the countdown ends.

Hell Wind

Two players are reduced to 1 HP.

Response

• affected players move away from stacked damage
• healers restore them quickly.

Shadowflame

Heavy tankbuster hitting both tanks.

Response

• both tanks mitigate
• healers prepare for strong follow-up healing.

Entropy

Heavy raidwide damage.

Response

• mitigate and heal.

Hand of Erebos

A giant hand appears on one side of the arena.

It uses one of two follow-ups.

Empty Rage

Large point-blank AoE from the hand.

Indicated by an orange tether.

Response

• move as far from the hand as possible.

Empty Hate

Large knockback from the hand.

Indicated by a dark purple tether.

Response

• move close to the hand
• or use knockback immunity.

Proximity Flare

Three players receive proximity markers.

Response

• marked players move far from the group and each other
• unmarked players stay clear of their detonation zones.

Equilibrium

All players receive either a black or white marker.

Each player must pair with someone of the opposite color.

Response

• quickly pair with the opposite color
• resolve before the detonation.

Quietus

Raidwide AoE that grants Voidwalker a stacking Damage Up buff.

This begins the fight’s soft enrage loop.

Response

• heal through it
• finish the boss quickly.

Cycle of Chaos

Voidwalker uses:

  1. Doomvoid Guillotine

  2. Doomvoid Slicer

  3. Doomvoid Cleaver

Response

• move to sides
• move in
• spread around the boss
• avoid both waves of demon adds.

Cycle of Retribution

Voidwalker uses:

  1. Doomvoid Slicer

  2. Doomvoid Cleaver

  3. Doomvoid Guillotine

Response

• move in
• spread around the boss
• move to sides
• avoid both waves of demon adds.

Encounter Flow

The fight opens with Doomvoid Cleaver, immediately teaching the party how to spread around the boss and dodge the demon adds that follow. Voidwalker then introduces Unholy Darkness, Guillotine, and Slicer, establishing the encounter’s core loop of resolving boss AoEs first and demon movement second.

Soon after, the boss adds Dark Fire III and Punishing Ray, forcing the party to handle spread markers and soak pools without losing control of arena space.

The fight then shifts into its signature mechanic set with Spell In Waiting. Delayed versions of Unholy Darkness, Dark Fire III, Shadow Eye, and Hell Wind begin overlapping. These sequences are the main challenge of the encounter, since the party must resolve mechanics in the correct order rather than reacting to the first marker they see.

Mid-fight, Hand of Erebos is added to the rotation, creating either knockback or point-blank pressure while Voidwalker continues chaining Guillotine, Slicer, and demon spawns. Later sequences combine delayed proximity markers, delayed stacks, double gaze setups, Punishing Ray, and Equilibrium, creating some of the heaviest healing and movement checks in the fight.

If the party survives long enough, Voidwalker enters soft enrage with Quietus, then cycles through Cycle of Chaos and Cycle of Retribution while gaining repeated Damage Up stacks. The fight must end quickly once this loop begins.

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