ffxiv voidwalker shadowbringers

E2N Voidwalker Raid Guide – Eden’s Gate (FFXIV)

Duty Information

Expansion: Shadowbringers Raid Archive

Series: Eden Raid

Tier: Eden’s Gate

Encounter: E2N – Voidwalker

Players: 8 (Tank / Tank / Healer / Healer / DPS / DPS / DPS / DPS)

Duty Finder Type: Raid (Normal)

Level: 80

Item Level: 425

Unlock Requirement: Complete E1N Eden Prime

Encounter Overview

Voidwalker is the second encounter of Eden’s Gate, the first raid tier of the Eden raid series introduced in the Shadowbringers expansion.

The fight focuses heavily on directional attacks and delayed mechanics through the Spell In Waiting system. Players must react to line attacks, donut AoEs, and movement hazards while tracking delayed abilities that resolve seconds after being cast.

The encounter gradually introduces overlapping mechanics that test player awareness and timing.

Key mechanics include:

• line and donut AoE attacks
• Nyx Demon movement hazards
• delayed spell mechanics (Spell In Waiting)
• knockback positioning mechanics
• meteor soak mechanics
• gaze attacks requiring players to look away

Correct positioning and timing are essential for safely resolving the delayed spell mechanics that define the fight.

Arena Overview

The encounter takes place on a floating platform surrounded by a lethal boundary.

Players can fall from the arena during the fight. However, unlike many encounters, players who fall can be revived after a short delay.

Several mechanics require players to carefully position themselves near the edges of the platform while avoiding knockbacks that can push them off the arena.

Mechanic Archive

Doomvoid Guillotine

A large line AoE extending across the entire arena through Voidwalker.

Response

• move out of the telegraphed line attack

After the attack resolves, Nyx Demons spawn along the line and travel outward.

Response

• avoid the moving demons as they traverse the arena

Doomvoid Slicer

A large donut AoE centered on Voidwalker.

Response

• move inside the boss hitbox

After the attack resolves, Nyx Demons spawn around the boss and travel toward the center.

Response

• avoid the incoming demons

Shadowflame

Heavy tankbuster that targets both tanks simultaneously.

Response

• tanks mitigate the damage
• healers prepare for heavy incoming damage

Dark Fire III

Four players receive large circular AoE markers.

Response

• marked players spread away from the group

Unholy Darkness

Stack marker targeting a random player.

Response

• group together to share the damage

Phase 2 Mechanics

Spell In Waiting

Voidwalker delays the next cast ability.

Delayed abilities display a timer icon above affected players.

When the timer expires, the ability resolves.

Response

• track delayed mechanics carefully
• prepare to resolve overlapping mechanics

Dark Fire III (In Waiting)

Delayed spread markers placed on four players.

Response

• spread before the timer expires

Unholy Darkness (In Waiting)

Delayed stack marker.

Response

• group together when the timer completes

Entropy

Heavy raidwide damage.

Response

• mitigate and heal

Hand of Erebos

A large hand appears on the edge of the arena and knocks players across the platform.

Response

• move close to the hand
• or use knockback immunity

Punishing Ray

Multiple meteor pools appear around the arena.

Each pool must be soaked by a player.

Unsoaked pools cause heavy raid damage.

Response

• assign players to stand in pools
• healers manage bleed damage from standing inside

Shadow Eye

A gaze attack targeting one player.

Players looking directly at the marked target when the ability resolves are petrified.

Response

• turn away from the targeted player

Shadow Eye (In Waiting)

Delayed version of the gaze mechanic.

Response

• track the timer
• turn away before the ability resolves

Encounter Flow

The fight begins with Doomvoid Guillotine and Doomvoid Slicer, introducing line and donut attacks followed by Nyx Demon hazards that move across the arena.

Players must avoid these moving hazards while also resolving spread markers from Dark Fire III and stack markers from Unholy Darkness.

Phase two introduces Spell In Waiting, which delays abilities and causes mechanics to overlap.

Players must resolve combinations of delayed spread and stack mechanics while managing knockback attacks from Hand of Erebos.

Later in the encounter, Punishing Ray introduces meteor soak mechanics that force players to remain inside damaging pools while resolving delayed stack mechanics.

The fight concludes with overlapping gaze mechanics from Shadow Eye combined with Voidwalker’s directional attacks.

The encounter repeats these mechanics until Voidwalker is defeated.

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