
P2S – Hippokampos (Savage)
Asphodelos Raid Encounter
Expansion: Endwalker
Raid Series: Pandæmonium
Raid Tier: Asphodelos
Encounter: P2S – Hippokampos
Players: 8 (Tank / Healer / 2 DPS / 2 DPS / 2 DPS / 2 DPS)
Duty Finder Type: Savage Raid
Unlock Requirement: Talk to Nemjiji after completing P1N
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Encounter Overview
Hippokampos (Savage) is the Savage version of the second encounter in Pandæmonium: Asphodelos. The fight expands on the platform-based mechanics introduced in Normal mode and introduces complex positional mechanics involving knockbacks, tether mechanics, and sequential player assignments.
Throughout the encounter the arena repeatedly floods, restricting movement to small platforms and narrow grates while the boss layers mechanics together.
The arena edge is lethal and will instantly kill any player who touches it.
Arena Layout
The battlefield consists of four raised platforms connected by grates.
Arena characteristics:
• four primary platforms
• narrow grates between platforms
• flooded arena phases
• lethal outer barrier
During flooded phases the platforms and grates are the only safe locations.
Boss Behavior Profile
Hippokampos combines arena control mechanics with player assignment mechanics.
The encounter features:
• raidwide damage
• tankbuster mechanics
• tether mechanics
• knockback positioning
• stack and spread mechanics
• multi-player sequence mechanics
Players must carefully manage positioning while the available safe space becomes limited.
Mechanic Archive
Phase 1
Murky Depths
Unavoidable raidwide damage.
Player Response
• Mitigate and heal through.
Doubled Impact
Shared tankbuster.
Player Response
• Both tanks stack and mitigate.
Sewage Deluge
Heavy raidwide damage that floods the arena.
Effects:
• water covers most of the arena
• only platforms and grates remain safe
• one platform becomes unsafe due to water eruption
Stepping into the water inflicts Dropsy, dealing heavy damage over time.
Spoken Cataract / Winged Cataract
The boss separates its head from its body.
Two attacks occur simultaneously:
Body Attack
Large line AoE indicated by a large directional arrow.
Head Attack
Half-arena attack.
• Spoken Cataract → fires from the front of the head
• Winged Cataract → fires from the back
Players must identify safe platforms and grates.
Coherence
The boss tethers to a player.
A tank must grab the tether and move away from the group.
After the cast:
• tethered tank takes heavy damage
• other tank is targeted
• party must share a line AoE behind the boss
Immediately followed by Murky Depths.
Ominous Bubbling
Both healers receive stack markers.
Players must form light parties (tank / healer / 2 DPS).
This applies Water Resistance Down II.
Shockwave
Hippokampos leaps to a platform and knocks players back.
Players must:
• stack for Ominous Bubbling
• prevent knockback into water
• use knockback mitigation or position carefully
Predatory Avarice
Three players receive debuffs.
Mark of the Depths
Large water AoE that must be shared.
Mark of the Tides
Point-blank AoE causing heavy knockback.
Players must position carefully after Cataract resolves.
After this mechanic the arena drains and returns to normal.
Phase 2
Channeling Overflow
Players receive directional knockback arrows.
Each player will move in the direction indicated.
Players must collide with the player opposite them to stop the movement.
Failure to do so launches players into the arena wall.
Players are stunned briefly afterward and gain Water Resistance Down II.
Immediately followed by Doubled Impact.
Sewage Deluge (Second Flood)
Arena floods again and one platform becomes unsafe.
Followed by Shockwave.
Kampeos Harma
Players receive numbered red or blue markers.
Blue markers:
• boss body jumps to the player
Red markers:
• boss head performs point-blank AoE
Attacks occur in sequence based on number.
Players must spread across platforms in assigned positions and rotate safely after each hit.
Players struck twice gain Physical Vulnerability Up and will die.
Channeling Overflow (Second Variant)
Players receive directional debuffs with short and long timers.
Players with long timers also receive Tainted Flood AoEs.
Players must alternate positions between platform edges and grates.
After both sets resolve the arena drains again.
Phase 3
Predatory Avarice (Second Use)
Players again resolve Depths and Tides mechanics.
Dissociation
The boss’s head detaches and fires a line attack across half the arena.
Players must move to the opposite side.
Sewage Eruption
Three waves of AoEs spawn under players.
Players should bait AoEs together before moving to safe space.
Tainted Flood
All players receive spread AoEs.
Players must spread immediately.
Coherence (Second Use)
A tank must take the tether and move away from the group.
Immediately followed by Doubled Impact.
Often handled using a tank invulnerability ability.
Channeling Overflow + Coherence
Directional knockbacks occur while Coherence is active.
Players must resolve knockbacks and quickly stack behind the boss.
Ominous Bubbling + Shockwave
Light party stacks occur again during a knockback mechanic.
Enrage
The boss eventually begins casting Sewage Deluge as a long cast.
If the boss is not defeated before the cast completes, the raid wipes.
Mechanic Sequence Pattern
↓
Flood Phase Mechanics
↓
Cataract Directional Attacks
↓
Stack / Knockback Mechanics
↓
Predatory Avarice Debuffs
↓
Channeling Overflow Movement Puzzle
↓
Kampeos Harma Sequence
↓
Second Flood Phase
↓
Dissociation + AoE Pressure
↓
Final Mechanic Combination
↓
Enrage
The encounter emphasizes precise positioning and movement control while safe space becomes increasingly limited.
Role Pressure Analysis
Tanks
Tanks must manage shared tankbusters, tether mechanics, and positioning during platform phases.
Healers
Healers must sustain the raid through frequent raidwide damage and stack mechanics.
DPS
DPS must maintain uptime while managing platform positioning and sequential mechanics.
Failure Points
Common wipe causes include:
• incorrect positioning during Kampeos Harma
• knockbacks pushing players into the arena wall
• improper stack handling during Ominous Bubbling
• incorrect resolution of Channeling Overflow
• overlapping AoEs during Sewage Eruption.
Difficulty Profile
| Category | Rating |
|---|---|
| Mechanical Complexity | Very High |
| Movement Requirement | Very High |
| Coordination Requirement | High |
| Punishment Severity | High |
P2S is heavily focused on movement control and positional precision, making it one of the most demanding fights of the Asphodelos raid tier.
Related Encounters
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