The Chrysalis Trial Guide
The Chrysalis is a level 50 trial introduced in Patch 2.5 of A Realm Reborn. In this encounter, players battle Nabriales, an Ascian whose abilities revolve around stacking damage mechanics, elemental orbs, and a unique dimensional phase involving falling meteors.
The encounter is divided into multiple phases where players must manage orb mechanics, tankbuster sequences, and a final dimensional challenge where the party must destroy a tear before a massive meteor wipes the group.
Encounter Info
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Expansion: A Realm Reborn
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Encounter Type: Trial
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Duty: The Chrysalis
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Boss: Ascian Nabriales
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Level: 50 (Sync: 50)
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Party Size: 8 Players (Full Party)
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Arena: The Chrysalis
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Unlock Quest: An Uninvited Ascian
Encounter Overview
The Chrysalis introduces several mechanics that escalate as the fight progresses:
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Orb mechanics that apply alternating vulnerability debuffs
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Repeating tankbuster attacks requiring tank swaps
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Random AoE attacks that pressure healers
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A unique meteor interception phase requiring coordination
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A hard enrage if the party fails to destroy the dimensional tear
The fight’s difficulty spikes during the meteor phase, where players must correctly intercept falling meteors while destroying the tear before a massive meteor ends the encounter.
Arena Analysis
The encounter begins in a circular arena where players battle Nabriales directly.
Later in the fight, players are transported to a dimensional void arena during the meteor phase. In this area, falling meteors must be intercepted to prevent raid-wide damage.
Proper positioning becomes essential during this phase to ensure meteors are absorbed safely while DPS players destroy the dimensional tear.
Phase Structure
Phase 1 — Orb Mechanic Introduction (100% – 80%)
Nabriales introduces the orb mechanic and basic attack patterns.
Phase 2 — Double Tankbuster Phase (79% – 40%)
Nabriales begins casting enhanced tankbuster sequences.
Phase 3 — Triple Tankbuster Phase (39% – 20%)
Mechanics intensify and additional AoE attacks are introduced.
Phase 4 — Dimensional Meteor Phase
Players enter a separate arena where they must destroy a tear before a massive meteor lands.
Phase 5 — Final Phase (19% – 0%)
Nabriales repeats previous mechanics until defeated.
Boss Mechanics
Orb Absorption
Type: Core mechanic
How to Recognize It
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Orbs appear around the arena when Nabriales reaches certain health thresholds.
What It Does
Players must intercept orbs before they reach the boss.
Two orb types exist:
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Large Orbs – Apply Physical Vulnerability
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Small Orbs – Apply Magical Vulnerability
Why It’s Dangerous
Each orb that reaches Nabriales grants him a stacking buff.
Players with too many stacks can be killed quickly.
How Players Handle It
Players should alternate between large and small orbs to avoid stacking too much vulnerability.
Spark
Type: Tankbuster attack
How to Recognize It
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Nabriales casts Spark after enhancing himself with Double or Triple.
What It Does
Deals heavy damage to the tank.
Why It’s Dangerous
Multiple Sparks can occur back-to-back.
How Players Handle It
Tanks should perform a tank swap when multiple Sparks occur.
Double
Type: Buff mechanic
How to Recognize It
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Nabriales casts Double.
What It Does
Causes the next ability to occur twice.
How Players Handle It
Tanks should prepare for two consecutive tankbusters.
Triple
Type: Buff mechanic
How to Recognize It
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Nabriales casts Triple.
What It Does
Causes the next ability to occur three times.
Why It’s Dangerous
Three consecutive tankbusters can overwhelm a single tank.
How Players Handle It
Tanks should coordinate cooldowns and swaps.
End of Days
Type: Line AoE attack
How to Recognize It
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Nabriales teleports around the arena before casting.
What It Does
Fires a straight-line attack across the arena.
How Players Handle It
Players should move out of the telegraphed line.
Quake III
Type: Raidwide damage
How to Recognize It
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Nabriales casts Quake III randomly during later phases.
What It Does
Deals moderate AoE damage to the entire party.
How Players Handle It
Healers should prepare group healing.
Meteor Phase
At approximately 20% health, Nabriales triggers the encounter’s unique meteor phase.
Players are pulled into a dimensional vortex where meteors begin falling continuously.
Meteor Interception
Type: Dimensional mechanic
How to Recognize It
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Meteor circles appear across the arena.
What It Does
If a meteor lands without hitting a player, it deals massive damage to the entire party.
How Players Handle It
Tanks should intercept meteors to prevent the splash damage.
Non-tanks should avoid standing in the meteor circles.
Dimensional Tear
When the first meteor lands, a Dimensional Tear appears.
Objective
Players must destroy the tear before a massive meteor lands.
Hard Enrage
A giant meteor slowly descends during this phase.
If the tear is not destroyed before the meteor lands, the party will be wiped.
Strategy
All DPS should focus on destroying the tear immediately.
A Limit Break is commonly used to ensure the tear is destroyed quickly.
Final Phase
After the tear is destroyed, players return to the original arena.
Nabriales resumes using mechanics from earlier phases until defeated.
Mechanic Interaction Notes
The most dangerous moment in this encounter occurs during the meteor phase, where players must balance:
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intercepting falling meteors
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maintaining healing
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destroying the dimensional tear quickly
Failure to intercept meteors or destroy the tear in time results in heavy raid damage or an instant wipe.
Role Pressure Analysis
Tank Pressure
Tanks must handle repeated tankbuster mechanics and intercept meteors during the dimensional phase.
Healer Pressure
Healers must manage raidwide damage while keeping meteor-intercepting tanks alive.
DPS Pressure
DPS players must quickly destroy the Dimensional Tear before the hard enrage meteor lands.
Common Failure Points
Groups commonly fail when:
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too many orbs reach Nabriales
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tank swaps are not performed during Double or Triple Spark
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meteors are not intercepted during the dimensional phase
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the Dimensional Tear is not destroyed quickly enough
Difficulty Profile
| Category | Rating |
|---|---|
| Mechanical Complexity | High |
| Reaction Speed | Moderate |
| Positioning Precision | High |
| Recovery Difficulty | High |
| Punishment Severity | Very High |
Guild Summary
The Chrysalis is a multi-phase encounter against Ascian Nabriales that combines orb management, tankbuster chains, and a unique dimensional meteor phase. Success depends on controlling vulnerability stacks, coordinating tank swaps, and destroying the dimensional tear before the final meteor lands.